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21. Sticky:Dev blog: Corporation Recruitment Improvements for Retribution 1.1 - in EVE Information Portal [original thread]
Marcel Devereux wrote: Can we get a email added for when a applicant applies to the corp? That way corps can provide additional instructions upon applying to the corp (i.e. sign up for corp forums, where to send the API keys to, install teamspe...
- by Wiu Ming - at 2013.02.07 22:09:00
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22. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Caitlyn Tufy wrote: 2. Let's assume I want to fly Domination... I flew a Domination once.
- by Wiu Ming - at 2013.02.07 15:18:00
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23. Sticky:Dev Blog: All Hail The Info Panels! - in EVE Information Portal [original thread]
NO, NOT THE UI AGAIN!!! PLEASE DON'T MESS WITH THE UI!! FOR THE LOVE OF.... oh, that UI... *cough* carry on. +++ new autopilot menu, drag-n-drop waypoints ++++++++ the new/coming soon (TM) intra-solar system "right-click" menu
- by Wiu Ming - at 2013.01.25 14:10:00
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24. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
Sinzor Aumer wrote: Just posting to support OP. Total revamp or step-by-step improvement, but do it please, CCP. ^^^^^^^^^^^^^+++++++++++++++++++++++++++ ^that
- by Wiu Ming - at 2013.01.20 09:38:00
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25. Sticky:Dev blog: Corp Hangars on ships and You - in EVE Information Portal [original thread]
Viscis Breeze wrote: "Blockade Runners are being updated to be immune to cargo scanners, and as such will always show up as empty on scans" Surely this makes them less useful as they will just be instantly targeted and popped regardless of car...
- by Wiu Ming - at 2012.11.30 15:48:00
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26. Sticky:Dev blog: Corp Hangars on ships and You - in EVE Information Portal [original thread]
100% pure win on this one - ty devs!
- by Wiu Ming - at 2012.11.30 15:35:00
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27. Sticky:Dev Blog: Stay on Target - UI Features set for Retribution - in EVE Information Portal [original thread]
still kinda miffed about changing the targeting thingy (what's wrong with the current one?), but the dev post was pretty damn funny.
- by Wiu Ming - at 2012.11.14 17:37:00
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28. Sticky:Dev Blog: Introducing team Klang! - in EVE Information Portal [original thread]
. Eve tracks on soundcloud - nice . Completely Revamped Turret Sounds - wasn't this done like 3 years ago to great constipation and/or consternation? For those who weren't around or don't remember, sounds in general were pretty damn awesome, then...
- by Wiu Ming - at 2012.11.13 15:39:00
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29. Sticky:Dev Blog: Introducing team Klang! - in EVE Information Portal [original thread]
Benny Ohu wrote: The blog talks about sounds, but I can't hear them in words :( can you give us a little onomatopoeia action going on Ooh, eee, ooh ah ah Ting, tang, walla walla bang bang. Ooh eee, ooh ah ah ting-tang-walla-walla-bang-bang.
- by Wiu Ming - at 2012.11.13 15:13:00
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30. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
MIrple wrote: Wiu Ming wrote: tl:dr want neocom buttons back You can add ships and item while docked in station to the station menu via the esc menu. Hope this helps will give this a shot, thanks :)
- by Wiu Ming - at 2012.08.29 15:20:00
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31. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
ISSUE: too many clicks to get to Item Hangar FIX: add Item Hangar button to Neocom ISSUE: too many clicks to get to Ship Hangar FIX: add Ship Hangar button to Neocom ISSUE: the Item Hangar in station does not consistently stay opened and in posi...
- by Wiu Ming - at 2012.08.28 14:20:00
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32. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
CCP SoniClover wrote: To give a little bit of framework and to get the ball rolling, here are a few keywords: ...Fitting/Slots... How about a pos and/or carrier module that lets strategic cruisers modify subsystems as part of using fitting ...
- by Wiu Ming - at 2012.08.24 17:17:00
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33. Sticky:EVE Online: Inferno 1.2 Feedback - in EVE Information Portal [original thread]
- great job getting the patch installed/TQ up quickly - new player experience changes are *very* nice - love the spirit of the module hover pop-up, but yeah it's kinda... big. icons are hogging up much of the real estate and causing a lot of blank...
- by Wiu Ming - at 2012.08.08 14:31:00
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34. Sticky:EVE Online: Inferno 1.2 to be deployed on August 8 - in EVE General Discussion [original thread]
Kirin Intarca wrote: The flaming these forums give to the Devs sickens me... Sorry to have hurt your feelings there buddy, but... Kirin Intarca wrote: The Devs do not ignore the player feedback... You're talking about EVE Online, right...
- by Wiu Ming - at 2012.08.01 00:21:00
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35. Sticky:EVE Online: Inferno 1.2 to be deployed on August 8 - in EVE General Discussion [original thread]
CCP Greyscale wrote: The broader solution to all this is for people to stop imagining they have a perfect grasp of the minutate [sic] of EVE development and holding individual developers personally accountable for development decisions and out...
- by Wiu Ming - at 2012.07.28 00:48:00
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36. Sticky:EVE Online: Inferno 1.2 to be deployed on August 8 - in EVE General Discussion [original thread]
KIller Wabbit wrote: Steijn wrote: What about the UI? What improvements are you making to the fail inventory system you have forced upon us? or are we just supposed to STFU and lump it? Seriously tired of double shift clicking - service a...
- by Wiu Ming - at 2012.07.24 15:41:00
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37. Sticky:New dev blog: Clothing and Aurum additions for Inferno 1.1 - in EVE Information Portal [original thread]
This is so epic, and boy oh boy I can't wait to spend more Aurum. A few thoughts... When we open the NEX Store window, could it open in its own effing window again? We kinda liked having that functionality. Or at least give us a box to check/unch...
- by Wiu Ming - at 2012.06.19 21:19:00
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38. Reactive Armor Hardener advice please - in Ships and Modules [original thread]
Bouh Revetoile wrote: Next patch will add a skill decreasing the cycle time of this module. See in Test Server Feedback for more details. But the module really is not stacking penalized ? if you're asking about fitting more than one, it loo...
- by Wiu Ming - at 2012.06.14 01:03:00
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39. Sticky:New dev blog: Unified Inventory: Changes Coming Your Way This Friday! - in EVE Information Portal [original thread]
One (or two) more things... Rasz Lin wrote: WHY did you make [the strip of neocom buttons] transparent... ^^this. Well I'm confused. First post was a tiny bit of rage re: the same thing, but I just logged into a 2nd account on the same computer...
- by Wiu Ming - at 2012.05.31 12:48:00
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40. Sticky:New dev blog: Unified Inventory: Changes Coming Your Way This Friday! - in EVE Information Portal [original thread]
Maul555 wrote: Wiu Ming wrote: devs may not like hearing this, but imo the biggest - and only - plus to the new "Unified Inventory" thing is the ability to shift-click instead of shift-click-drag. now to manually get all my damn windows bac...
- by Wiu Ming - at 2012.05.31 12:34:00
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